PM3.6 - Donkey Kong - Subaction - SpecialAirNLoop

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Stats

IASA: None
Subaction Index: 0x1ea

Scripts

Main

    GFX

    1. loop Infinite times:
      1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 30, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 5.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
      3. FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 96 }
      4. SyncWait(2.0)
      5. FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 64 }
      6. SyncWait(2.0)
      7. FlashEffectOverlay { red: 60, green: 60, blue: 0, alpha: 128 }
      8. SyncWait(2.0)
      9. RemoveFlashEffect
      10. SyncWait(6.0)

    SFX

    1. AsyncWait(1.0)
    2. SoundEffect1(2797)
    3. SyncWait(1.0)
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. Goto(SpecialNLoop SFX 0x130d0)

    Other

    1. SlopeContourStand { leg_bone_parent: 6 }
    2. AsyncWait(1.0)
    3. Rumble { unk1: 12, unk2: 0 }
    4. UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
    5. UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
    6. Goto(SpecialNLoop Other 0x5c40)