PM3.6 - Donkey Kong - Subaction - SpecialAirNLoop
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Subaction Index: | 0x1ea | 
            
            Scripts
            Main
            
GFX
            - loop Infinite times: - ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 11, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 17, bone: 30, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 5.0, random_y_offset: 5.0, random_z_offset: 5.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 96 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 255, green: 255, blue: 128, alpha: 64 }
- SyncWait(2.0)
- FlashEffectOverlay { red: 60, green: 60, blue: 0, alpha: 128 }
- SyncWait(2.0)
- RemoveFlashEffect
- SyncWait(6.0)
 
SFX
            - AsyncWait(1.0)
- SoundEffect1(2797)
- SyncWait(1.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(SpecialNLoop SFX 0x130d0)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(1.0)
- Rumble { unk1: 12, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(SpecialNLoop Other 0x5c40)